If you need help jogging your memory, you might try your hand at drawing. A recent study found that we remember items better when we draw them rather than write them down.
In a study published in The Quarterly Journal of Experimental Psychology, researchers conducted a series of experiments asking subjects to draw or write down different items. Overall, the study found that subjects were better able to recall the items when they drew them.
For example, in one of the studies, subjects were given a few different tasks with different series of words. They had to either write them down, draw them, visualize them, list attributes of the word, or look at a picture of the word in context. Subjects were more likely to remember the words that were drawn, leading the researchers to conclude… (Read more)
…A Hard-Surface Modeller’s Best Friend:
In its simplest form, the Shrinkwrap modifier is tasked with snapping the current object onto the surface of another object. It also has the ability to only snap specific vertices if you specify a vertex group… I think the Shrinkwrap modifier was probably first created as a retopology tool, the snapping allowing you to easily create new, low-poly geometry, over your high-res model, without having to constantly think about manual snapping. (Link to Article)
I’m sure most women know what I mean by the phrase burned out. Burnout is what happens to us when we take on too much, and we simply hit the wall. Those duties you once enjoyed have piled up way too high, and now you don’t feel like carrying them anymore. They are heavy. They are hard. They are too many. And you are tired. The duties themselves have not changed — you have.
The commitments and responsibilities are probably very good. Maybe you have been volunteering, teaching, homeschooling, counseling, hosting, helping, cooking, nursing, cleaning, organizing, car pooling, and then you are doing it all over again day after day. You can’t see an end in sight and you feel absolutely fried. Spent. Worn out. Drained. I want to throw you a rope and haul you in out of the water and back on board. (Read more)
It’s 11pm on a Wednesday night.
You’ve been digging away for the past six hours and this might be your best work yet. You’re so close to breaking through — then you hit a wall.
There’s not a single drop of creative juice left in your brain.
Don’t worry, you’re not alone.
Whether we’re designing, writing, or brainstorming the next big idea — we’ve all been through the creative block. The predicament of the creative process is something all of us face, yet few take the necessary actions to overcome it.
Keeping our creative juices flowing isn’t about picking the perfect colour on Photoshop or writing the wittiest line for your article. It’s an essential component to innovation, professionally and personally. (Read more)
This article is aimed to equip you with a better informed overview when constructing a 3D base mesh for games with the technique of Object Space Normal Mapping. In the art of digital model making, there are many different methods that let you manually shaping the polygons according to your liking. For instance, these methods are box modelling, edge modelling, image-based modelling (e.g., like the displacement map technique), digital sculpting and etc. You can read more about these techniques if you are new to 3D modelling.
Though some of the above methods did warrant you some creative freedom during the process of meshing, however, not all the methods are efficient when there is a strict requirement for you to model after a reference with precision. Therefore, I would like to share with you an alternate approach, which might be handy to you when building something that required high-level of exactness. The technique that I am about to discuss here was largely originated from the good old fine art of Silhouette Paper-Cut, as shown in the following screen grabs. You can read more about the used of Silhouette as an art form via Wikipedia if you are curious about it. (Link to Article)
There are similarities and differences between talents and spiritual gifts. Both are gifts from God. Both grow in effectiveness with use. Both are intended to be used on behalf of others, not for selfish purposes. First Corinthians 12:7 states that spiritual gifts are given to benefit others and not ourselves. As the two great commandments deal with loving God and others, it follows that one should use his talents for those purposes. But to whom and when talents and spiritual gifts are given differs. A person (regardless of his belief in God or in Christ) is given a natural talent as a result of a combination of genetics (some have natural ability in music, art, or mathematics) and surroundings (growing up in a musical family will aid one in developing a talent for music), or because God desired to endow certain individuals with certain talents (for example, Bezalel in Exodus 31:1-6). Spiritual gifts are given to all believers by the Holy Spirit (Romans 12:3, 6) at the time they place their faith in Christ for the forgiveness of their sins. At that moment, the Holy Spirit gives to the new believer the spiritual gift(s) He desires the believer to have (1 Corinthians 12:11). (Read more)
Stephen Meyer tells the story of how Hubble showed Einstein that the universe was not eternal but must have had a beginning. Check out this 8 minutes clip if you’re interested in this kind of stuff: https://www.facebook.com/Ligonier/videos/10154168116428115/
Transcript of that clip: http://www.ligonier.org/blog/universe-had-beginning/