Centerline and Planes

Last night while playing around with the bean shape, it suddenly hit me that I was overthinking it. No wonder why I was struggling with the Cube! Instead of starting with a plane, I was thinking of the Cube in 3D, trying to visualize all sides at once (not recommended if you’re just starting out like me!)

Obviously, drawing a single cube isn’t the problem. For me, it becomes a problem when I try to visualize the Torso as two Cubes, because now the perspective has to be right, whereas with spheres and cylinders, I don’t think too much about perspective. There are many ways to approach this Cube problem that I have found out since last night while playing around in Krita. Here’s what works for me:

  1. Start with bean shape with centerline, and then draw the Cube on top of it afterward using the bean shape/centerline as guide.
  2. Or, skip the bean shape all together and just draw the centerline and then use that as a guide to draw the cube.
  3. Or, skip all that and just think purely in plane, not cube, but PLANE. When you draw the plane, think of it as the “frontal” plane of the Torso. Once you have down the frontal plane, you can add depth/dimension and turn it into a cube as shown in the examples below:

I’m jumping ahead of myself with this post, but it’s something that finally clicked for me and I can’t wait to explore it after I’m done with my cylinder exercises. More on this later!