If you want to draw the human body accurately, what do you do? You study the human body—its anatomy and so on. The same goes for Logo design. In the past I have designed logo here and there without much knowledge or understanding. Especially the knowledge of what makes up a logo! Here’s a great article, short and to the point, that walks you through the three parts that make up a logo.
Knowing its parts allows you to communicate better and to analyze and study it in greater depth. “Make the logo a bit bigger” (confusing) vs “Increase the size of the logomark a bit and bold the logotype. Also, remove the slogan.” (more specific).
And then we have the types of a logo. Logomark only such as Apple, Nike? How about Logotype only such as facebook, Disney and SONY?
A few posters I made for an online ministry that focuses on sexual purity and integrity. Recently I redesigned the text logo and it’s a lot better now. I really enjoy making stuff in Affinity Designer and I don’t even consider myself a designer! I learn as I go.
This image was taken from Krita’s homepage. For some reasons, “Canvas Graphics Acceleration” is disabled for those on Mac. If OpenGL can’t be turned on then Krita is basically useless (for Mac users with AMD gpu?) because it’s extremely laggy. Previous version is okay, though not the best.
UPDATE: You might not experience the lag if you’re on macOS High Sierra, and the option for OpenGL is still blacked out.
Growing up, I didn’t know any of this so-called “Block-In” methodology when it comes to doing things traditionally. Yet when it comes to 3D modelling, this is precisely what I started off with. It comes naturally because of the way 3d box modelling works. Box modelling taught me to focus on the overall form and proportion of my subject(s) before I get down to detailing.
Here’s a great article (walkthrough) on the Block-In process for those that want to improve their traditional skill.
For quick sketches and doodling, Krita seems to do well (even though the lag is still there). However, once you want to slow down and seriously practice you’ll begin to see that the brush lag in Krita is an obstacle and an annoyance. Krita basically has everything I’m looking for in a drawing/painting software but at the moment I can’t really use it for serious studies because of this lag. I’m on Mac with a Wacom, and if you know of a solution please drop me a message.
ArtRage (left). Krita 3.1.4 (right). Notice that it’s a lot smoother in ArtRage.
I love ArtRage for its realism and painting effect and will one day (God willing) use it for some experimentations. In the meantime, I find it much easier in Krita to get this marker effect look. I quickly improvised the legs on the fly, duplicated the legs layer and with another quick brush I put in the shading. For concept arts and thumbnailling, Krita is the best. I guess this explains it: