Looks like it’ll be a great series for those that want to get into Krita.
This image was taken from Krita’s homepage. For some reasons, “Canvas Graphics Acceleration” is disabled for those on Mac. If OpenGL can’t be turned on then Krita is basically useless (for Mac users with AMD gpu?) because it’s extremely laggy. Previous version is okay, though not the best.
UPDATE: You might not experience the lag if you’re on macOS High Sierra, and the option for OpenGL is still blacked out.
UPDATE2: Apparently it still lag on High Sierra.
For quick sketches and doodling, Krita seems to do well (even though the lag is still there). However, once you want to slow down and seriously practice you’ll begin to see that the brush lag in Krita is an obstacle and an annoyance. Krita basically has everything I’m looking for in a drawing/painting software but at the moment I can’t really use it for serious studies because of this lag. I’m on Mac with a Wacom, and if you know of a solution please drop me a message.
I love ArtRage for its realism and painting effect and will one day (God willing) use it for some experimentations. In the meantime, I find it much easier in Krita to get this marker effect look. I quickly improvised the legs on the fly, duplicated the legs layer and with another quick brush I put in the shading. For concept arts and thumbnailling, Krita is the best. I guess this explains it:
“From 2004 to 2009, Krita was strongly focusing on being a generic image manipulation/painting application in the style of Photoshop or GIMP. Since 2009, the focus is squarely on painting: the Krita community aims to make Krita the best painting application for cartoonists, illustrators, and concept artists.”
Was flipping through my morgue file for creature references and did some form breakdown practice. (No tracing. Just quick blocking out (sketching) using a tablet and references as guide). This is a great way to prepare your mind for digital box modelling. While doing this I imagined myself box modelling but with a tablet.
Currently taking things slow and trying to learn proper proportions. The ability to handle the pencil and a good control of your arm (mechanical skill) is one thing (something I already have), knowledge and a way of breaking things down is another (something I need to work on). Drawing isn’t a single skill, but many other skills combined such as the way you handle the pencil, the way you see, simplify things and so on.
Do you need to be a great traditional artist to be a good modeller? Not necessary. There are plenty of skilled digital artists out there that don’t have great drawing skill, but they do know anatomy, basic proportions and so on! What goes on in your mind is really the key here. Traditional or Digital are just mediums for these knowledge and mindsets to come alive and both, whether traditional or digital, requires a lot of practice!
The simpler you see things, the easier your life as a modeller will be. The reason why I am seeking to improve my 2d skill is for teaching purposes and personal notes taking, and hopefully make model sheets for those that are just starting out in the world of digital modelling.
Came across drawabox.com today and am taking a short break from 3d just so I can strengthen my 2d skill.