Creatures and Re-topology

Modeling or sculpting creatures is a great way to learn the 3d app you’re using. Creatures allows you to make mistakes, and to be free and relaxed in your experimentation. With humanoid, you have to keep the anatomy in mind otherwise people can look at it and know that it’s off.

Sculpting this piece from a sphere was quick and easy. It’s also my first attempt at retopologizing. Blender by default has all the options and features that make this easy, but the actual process of retoplogizing (manually) can be long and tedious! I might have to look into RetopoFlow later on.