A Comprehensive Guide to Typography Basics

If you’re learning web design from zero and want to significantly improve your typography chops, then this article is written for you. We will cover typefaces, fonts, typographic anatomy, hierarchy and how to choose typefaces. You will learn enough to become dangerous in no time. (Link to Article)

How to Get Your Creativity Juices Flowing

It’s 11pm on a Wednesday night.

You’ve been digging away for the past six hours and this might be your best work yet. You’re so close to breaking through — then you hit a wall.

There’s not a single drop of creative juice left in your brain.

Don’t worry, you’re not alone.

Whether we’re designing, writing, or brainstorming the next big idea — we’ve all been through the creative block. The predicament of the creative process is something all of us face, yet few take the necessary actions to overcome it.

Keeping our creative juices flowing isn’t about picking the perfect colour on Photoshop or writing the wittiest line for your article. It’s an essential component to innovation, professionally and personally. (Read more)


Check it out, you might create something awesome with it! [For Windows and Mac]


The Long Game

10 minutes worth watching. The only way to get better at your craft is to play the Long Game.

Importance of Reference

When creating 3D art, be it realistic or stylized, using reference is one of the most important parts of the process. It is as critical as modeling, unwrapping or texturing. Unfortunately, it’s an often overlooked aspect, especially by new or inexperienced artists. Since the creation of any art asset starts with building reference, you can go as far as saying that the final quality of the finished product is largely defined by the effort you put into reference in the beginning.

Just imagine you’re building a house. You wouldn’t start building without a plan or any sort of idea where you are going. The building process itself may be more fun than planning, but in the end the house will not fit together well, look bad, or just collapse if you worked without a plan. The same goes for 3D art. Your work can end up looking fake, unfinished or just a little wonky, but you can’t put your finger on why that is.

With this article, we aim to offer some insight in the process of using reference when creating 3D art. (Read more)

Focused Practice

Whether you’re a modeller or sculptor, there’s something to learn from this:

Simply sitting down and banging out a few gesture drawings every day is a great way to stay in drawing shape, but it will rarely propel you to a new level of artistic achievement. If your goal is to simply “get better,” your progress is likely to be slow and demoralizing.

Studies show that people who get to be top in their field, from artists to computer programmers to Olympians, nearly all engage in focused practice on a regular basis. This means that every time they practice, they have a goal in mind. They don’t say to themselves “Be a better gymnast,” they think instead, “Add an inch to my long jump.” That’s a concrete goal that can be worked toward, and whether or not they are making progress is obvious. (Read more)

Take Notes

takenotesGreat learners take notes and they take a lot of them. One of the great preachers, Martyn Lloyd-Jones [1899-1981], once said: “For many, many years I have never read my Bible without having a scribbling pad either on my table or in my pocket.” We not only see this in preachers but in artists as well and Leonardo Da Vinci comes to mind.

As a 3d modeller, I do take a lot of notes and keep them on my computer. I also skim through a lot of books and hold fast to that which is good to expand my horizon. When I do my own experiment and practicing, I pay careful attention to what I’m doing and record a lot of them down.

Don’t be afraid to sketch or scribble. After all, notes are personal and they’re for you to remind you of what you have learned or discovered. Sometimes going through my own notes inspire me to blog about it.

Base Mesh and 3D Scan

There are a lot of resources out there and we just need to think outside the box to put them to good use. Besides collecting good references (images) I also collect base meshes and 3d scan obj files for study purposes. With meshes that have been triangulated (game models for example), you can use them as model sheets (see image below for example) or practice re-topologizing.

For demonstration purposes, I used ManuelLab character creation