This time I slowed down and tried to be a lot more intentional with every stroke. I wanted to see if I could find a shortcut to block in a decent head form within 10 minutes from scratch (sphere). Apparently there is a shortcut. The shortcut is the “Grab” brush. After blocking in the basic planar of the head, take time and carefully reposition/adjust the shape of the head with the grab brush.
This looks like I won’t be going back to regular box modeling for organic/creature concept. Sculpt and Retoplogy is where I’m setting my eyes on. If I were to do this with regular box modeling, it would take a lot longer.
I was going to abandon this test piece halfway, but persistence pays off. In case you’re wondering why:
It’s all about refinement, analyzing and correcting, from first to last. The mistake or mark we make becomes a point of reference. To have a nose that looks about right, it must begin by looking wrong. And that begins the refinement process.
Krita gives you quick access to the Line Tool and it’s great for testing out perspective theories. However, I came across one limitation in Krita with the way the program handles straight line. Other softwares keep the line straight when you draw it while holding down the Shift key. I found out today that you can change Krita’s profile to function like Photoshop! Once you change the profile, the “Shift” will allow you to draw straight lines. But upon closer look, it’s actually a Line Tool. That’s where the limitation is.
On the left image, if you want to draw a perfectly straight line that covers both top and bottom, starting at the center, you can’t with a line tool. You would have to lift up your pen and repeat, and the problem is that it might not align with the first line perfectly. You can do it manually, image on the right, but without locking the initial angle/direction of the stroke, it will look off.
I really like Blender 2.8’s Viewport. The wireframe, color and MatCap makes sculpting a joy. I was going through my old sculpting files back in early 2016 and imported them into 2.8’s beta just to see what they look like. And speaking of sculpting, here are a few thoughts:
At the time of doing these experiments or test back in 2016, I had no idea that I would end up with these results. I was just playing around with Blender’s GUI, exploring its features etc… and then sculpting came to mind. I had no experience whatsoever with digital sculpting or even traditional sculpting. Didn’t know what DYNTOPO was and how it could help with sculpting from scratch.
What most people usually do first before entering sculpt mode is this: They block out the form with proper subdivisions and everything. Wireframe looks clean and so on. If the resolution isn’t high enough, then you can’t sculpt in tiny details. You would have to increase the resolution of the mesh [throughout] the entire model. Things can slow down if you don’t have a fast computer, which is why a lot of hobbyists give up due to the lag/slowness.
That’s where “DYNTOPO” comes in. The entire mesh will be triangulated. In Dyntopo mode, Blender will add or remove local resolution as you sculpt (depending on your dyntopo setting). Overall, it’s a lot faster! And you don’t have to think about topology or subdivisions of your mesh. In my opinion, DYNTOPO is what makes digital sculpting fun!
You can take out a cube or any primitive object and start sculpting right away. Here was a cube I did yesterday. It was not planned. I scribbled around with the Clay Strips brush and really enjoyed the pixelated look of the mesh. Sculpting in dyntopo mode gives me the illusion that I’m working with clay. As you can see, it wasn’t that difficult to block in the face.
The first hurdle is software related. Technicality. The second hurdle is artistic. How do you go from a Cube to a finished piece of art? I’ll touch on that in my second post.
Blender has come a long way. I like its Sculpting mode/setup and this was a test to relearn the Sculpting brushes. Started off with a SPHERE.
The main sculpting brush I use is the “Clay Strips.” It’s what I used initially to block in the form/details (image: left) and it’s also what I use throughout the Sculpting process. I prefer this brush over the “Draw” brush. The “Pinch” / “Crease” brush also come in handy for refining/sharpen edges (image: right).
EDIT: Another test. I’ll probably do a lot more digital Sculpting in Blender later on.
EDIT2: Another test. I can’t seem to resist the temptation to get into Sculpting at this moment, but I must resist and focus on my 2d studies! :)
Blender sculpting is extremely addictive once you get a hang of it! After the first test (Skull above) I thought I could take a break from it, but did two more tests. It’s that fun! Again, my primary brush is CLAY STRIPS, 95% of the time.
Randomly I decided to pull out the Vanishing Point assistant tool and scribbled a lot of random lines (with snap on). Then I removed all the assistant tool and I’m left with scribbling lines (image: left). Then I did the rest freehand, having the perspective guide as a layer below. This is the first time I have done anything like it, and I’m very pleased with the outcome. With the perspective guide below, I didn’t have to think about perspective, but instead focused more on blocking out my ideas, loosely and casually. This is a very quick way to thumbnail environments that will look a bit more realistic!
The Vanishing Point in Krita is very helpful. I first saw its use in Autodesk SketchBook and was very impressed by it. I’m so glad that Krita has it! ArtRage has the perspective grid, but it’s not as flexible as the Vanishing Point. However, without a shortcut to turn on/off (in real-time) “snap to assistants” it can be a bit troublesome to use. Right now, I only use perspective theory casually. I have no intention of having it 100% accurate all the time, and therefore do not need to have “snap to assistants” on all the time. I find it extremely inconvenient to have to turn on the snap manually (and then off again) when I only need just a few lines in correct perspective.
Krita needs a shortcut for this. If there is, I can’t seem to find it.
I consider myself a purist, but I’m slowly breaking that mindset to take advantage of the tools that are available within the program that I use. When things don’t look right, I clear the canvas and start all over, and I believe there are times for that. But it’s not always wise, considering that we’re doing things digitally.
I don’t understand why Krita has two separate tools (Move, Transform) when they can be one. V for Move and Shift+V for Transform is my setup.
I took the default “Ink-7 Brush Rough” and modified to have a medium-thin straight square (vertical) brush’s tip. These were extremely quick sketches without giving much thought to the process. Just one value (black) and an eraser mode. This is a great way to focus on the overall composition/shapes. The mind has an interesting way of recognizing shape/pattern from chaos, so sometimes, it’s best to leave it unfinished and let the mind fill in the blank.
Know your aim and what you’re practicing. There is no need to draw in all the details if you’re struggling with proportion, angles and correct measurement. By not focusing on the details, you’ll be able to go through many images in a short span of time, and that will speed up your training/progress. This is how I train: Open a search engine and look for a subject to practice. Training my eyes to capture the proportions, measurements and angles. I avoid drawing in the details and making a complete artwork out of it. Instead, I stay focused on the overall shapes.