Radial Symmetry

I came across a Maya tutorial and was inspired to do a test model of a weight plate.

The math is basic. I’m planning to convert that tutorial into Blender for others to follow, but there’s one problem I’m trying to work out before I get to writing it. Two modifiers were used: Mirror and Array (in that specific order). The problem? Mirror has clipping to prevent vertices from crossing (blue), Array has merge but it doesn’t work like Mirror (Red). Not sure if it’s even possible to have Array clips like Mirror. It would definitely save a lot of time from having to go about fixing it in a round about way.

EDIT: After playing around with the Array modifier, it seems like clipping is not possible. Merge first and last is the closest one can get.

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