Brush Demonstration (BD for short from now on) is a short series that I’ll be putting together to show how each brush in Blender’s sculpting mode is used. I am basically learning and discovering them as I go, and today it’s the Inflate/Deflate brush.
Earlier I was trying to give more definitions to my Thumbnailling experiments last night, and for this particular head I noticed that it was difficult to add form and volume to this flat piece of mesh/polys. Blob and Clay brushes won’t do it! With patience, you can actually get the look that you’re after, but why when the Inflate/Deflate brush can do it much quicker? When using this brush I imagine that I’m blowing air into a flat balloon. Very useful when you’re trying to solve cylindrical shapes/forms such as the arm, leg etc… if they’re too flat or thin then simply Inflate them! Too fat? Deflate it.