I was experimenting with the Skin Modifier and in my opinion it’s not perfect. For some things it can be quick and fast, but if precision and good looking forms is what you’re after then you will have to play around a bit until it looks right. Which can be a bit time consuming since you don’t have total control over areas that bend, like the armpit for example or the neck is too short. To fix the arm, I had to change it to a different pose (T-Pose). I guess the whole point of using something like a Skin Modifier is to get the rough shape or form so that you can get right into sculpting, which is great for creatures modelling/sculpting (not saying that you can’t do that for characters). For me personally, I still prefer the old Box method. Maybe what you can try is combine both methods? Box and Skin Modifier. I find the Skin Modifier makes it a lot easier to block out the arm and hand. Perhaps you can do that and attach it to your Box form?
- Post published:March 11, 2016
- Post category:Modeling / Sculpting