There are a lot to talk about down the road, but in the meantime, I want to showcase one of Xuan’s models. Visit the other post for some background.
Modeling what you see is what I called “Observational Modeling.” I call it such because I happen to do 2d and I see a correlation. Drawing what you see is “Observational Drawing.” From this, it’s not hard to see that there’s also Observational Sculpting. The key word is “observational.”
There are many ways to approach observational modeling. It’s mostly done in ZBrush sculpting (for characters/figures), and if in traditional software such as Blender, it’s done with the help of mirror and basic rig setup. But in Wings3D, it forces you to think creatively, and in this example, Xuan thought outside the box to accomplish this piece.
When Xuan sent me these shots and said that it’s done in Wings3D, and that what I’m seeing is only 95% completed, I had a hard time believing it. If it was ZBrush or sculpting then I can understand, but 100% Wings3D? No bones, no mirror, no blueprint, and just that toy as a reference? I was speechless. My first thought was “3D scan” but I can reassure you that it’s none of that. Of course, anything is possible if you put your mind to it, but if you’re going to do observational modeling (modeling what you see) of this level and details when it comes to figure/character, then there got to be a trick. And yes, there is. Xuan will share that later on.
How do you think he did it? I’ll show more shots once I have access to the 3d file.
One of my future projects is called “Observational Modeling.” A PDF with video demonstrations on modeling what you see, with an emphasis on observing and simplifying. Taking this idea from “Observational Drawing.”
Modeling things from your imagination, or just making things up as you go isn’t the best way to grow your modeling skill. It’s also hard for others (and you!) to judge your skill or progress. But if you model an object or things that exist in the real world, then others will have something to compare to. Think of it this way: If you model or sculpt a creature, you can get away with it with lots of details. But if you try to model or sculpt a well known person, no amount of details can cover up your inability to capture the likeness of that person.
If your goal is to become a character modeler, then by all means, start with character modeling. However, if your goal is to improve and grow as a modeler in general, then I recommend that you start with hard surface. As for me, I started off with creature/character, and now struggling a bit with hard surface. Both have its own challenges to overcome.
Here’s a model I did earlier. The reference looks simple. So I thought! But don’t underestimate. A reference of the thing you want to model might look simple, but you won’t know the challenges you’ll face until you begin modeling it in the 3d viewport. Since this is based on a reference, I can look at my model and see which area I need to work on/improve. If this was purely from imagination, there’s no way to know where I struggle or where the challenge lies. Hence, observational modeling is the way to learn, grow and improve.
The Mirror modifier can save a lot of time, but in Edit Mode, how do you model the top and not have to repeat it for the bottom? And is that even possible? If I repeat the same for the bottom it can be tedious. Perhaps there’s another way, but that would mean I have to start all over? I don’t have enough experience with hard surface to answer this. This is an example of one of the challenges I faced with something that looks simple.
You might be asking this question if you’re interested in 3d, but are starting out late (age-wise). The short answer is no. You do not need to take life drawing lessons, nor do you have to read tons of books on anatomy or figure drawing! What you need is a good pair of eyes, and this can be trained through “Observational Drawing.” Here are two examples from an artist that I know. If you ask him to draw you a character from imagination, he wouldn’t be able to do it. Line of Action, Contrapposto, Gestalt, Notan etc…? He has no clue. Give him a reference, and he can bring it to life in 3d.
All these were modelled in Wings3D. You’ll see more and learn from him later on once his website is up.